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Soul and Vibe Interactive Inc. (SOUL)

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Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.

Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.

Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.

The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.

Soul and Vibe Interactive Inc.

1660 South Hwy 100
Suite 500
St. Louis Park, MN 55416

Toll Free: 1-888-399-3757

What's the meaning behind our name?

Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.

The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).

The more engaging and compelling the play mechanic, the more robust, personable, and memorable the play experience, and the more likely consumers and press will talk about the game.

Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.

Buzz is measured more by traffic volume on social networks, tweets, and hobbyist sites/forums than: Impressions left by ads in magazines consumers aren't reading, banner ads users aren't "clicking-through" on websites, and television commercials the populace skips thanks to DVR.

Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.

CEO, President

Peter Anthony

Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).

Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).

Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.

Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.

As an adjunct faculty member representing the Video and Computer Games Industry, Tony instructs "The Business of Video Games" and "The Art, Culture, and Economics of Video Games" at the Institute of Production and Recording (IPR) in Minneapolis/St. Paul.

Gaming Industry Statistics

PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software, topped $56 billion in 2010. This revenue represents:

Games Industry revenue is projected to reach $82 billion by the year 2015, according to PwC.
Sales revenues are receiving increased contributions from digital downloads, game content subscription services, social network games, and "App" sales, as opposed to strictly retail sales.
In 2010, sales of game downloads, game "Apps," and various games played over social networks, earned approximately $15.6 billion in revenue.
  • More than 2X the size of the music industry.
    Almost 1/4 more than what is earned by the global magazine business.
    Nearly 3/5 the size of the entire film industry (including Blu-Ray and DVD sales and box-office receipts).

"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."

- The Entertainment Software Association (ESA)

The world's largest gaming market is North America. American consumers are projected to spend $14.1B on games in '12.

Consoles dominate in Britain (the fifth largest gaming market) and are very strong across Europe. In Germany, and many other European countries, computer gaming is dominant.
Computer games, especially those played online, dominate in China and Korea. China is the second largest gaming market in the world, and the fastest growing. South Korea is fourth.
The launch of the Wii (2006) and Xbox 360 Kinect (2010) targeted female, family (specifically "under 12"), and "new adopter" or "mature" players. This broadened the gaming demographic.
  • The average age of game players in the U.S. is 37.
    42% of the U.S. gaming audience is female.
    72% of U.S. households play games (mobile, console, or computer).
    1 in 3 adults over 50 play games.


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Current Price
Bid Ask Day's Range
#3199   They don't have billions of shares outstanding. They Sebastian Jude 04/23/17 03:17:15 PM
#3198   They have never sold product through their website. Sebastian Jude 04/23/17 03:15:40 PM
#3197   'The Ultimate Choice' titi 04/20/17 11:21:38 PM
#3196   My opinion is news or a 10q would The Ultimate Choice 04/20/17 05:30:45 PM
#3195   'stock king5508' titi 04/19/17 11:41:00 PM
#3194   $$$$SOUL$$$$ The Ultimate Choice 04/19/17 10:52:06 PM
#3193   Its dead, good luck here. Waste of money stock king5508 04/19/17 10:05:57 PM
#3192   'stock king5508' titi 04/19/17 08:50:27 PM
#3191   Exactly 2 a/s os is and old number. stock king5508 04/19/17 04:28:46 PM
#3190   Go TITI!!!! The Ultimate Choice 04/19/17 03:33:10 PM
#3189   'stock king5508' titi 04/19/17 03:09:35 PM
#3188   With billions of shares outstanding, reverse split coming soon! stock king5508 04/19/17 02:38:59 PM
#3187   Soul!!!! The Ultimate Choice 04/14/17 08:29:17 AM
#3186   Let's go SOUL!!! The Ultimate Choice 04/11/17 06:32:11 AM
#3185   I download 2 of them on googleplaystore both Lizzybird 04/08/17 07:25:29 PM
#3184   So I can't download a video game from trglaa 04/08/17 02:51:02 PM
#3183   reverse stock dividends, made my shares dewindle to Bobby Christopher 04/08/17 09:50:14 AM
#3182   'Bobby Christopher' titi 04/07/17 10:45:34 PM
#3181   So Sad this stock has drop so fast Bobby Christopher 04/07/17 09:36:12 PM
#3180   It's all about SOUL! Highlandmike 04/05/17 12:18:30 PM
#3179   Great Job SOUL holding at .0003 today! SOUL$$$ The Ultimate Choice 04/04/17 07:09:19 PM
#3178   Great call Titi! It closed at .0003 The Ultimate Choice 04/03/17 04:07:36 PM
#3177   At 12.24 SOUL Stock titi 04/03/17 02:47:52 PM
#3176   Let's go SOUL The Ultimate Choice 04/03/17 01:18:22 AM
#3175 Lizzybird 04/02/17 01:53:18 AM
#3174   'stock king5508' titi 04/02/17 01:26:24 AM
#3173   Look at the stock price and news. Lmfao, stock king5508 04/01/17 02:28:17 PM
#3172   'stock king5508' titi 03/31/17 11:12:09 AM
#3171   Dump to .0001 coming stock king5508 03/31/17 08:59:32 AM
#3170   Look at trades - never happened The Ultimate Choice 03/30/17 06:03:09 PM
#3169   Lol. Whatever you say, buyer at .0001 stock king5508 03/30/17 12:37:26 PM
#3168   Wrong - 10q coming soon The Ultimate Choice 03/30/17 11:35:43 AM
#3167   itsallgood11 03/30/17 10:30:51 AM
#3166   0001 coming, no 10q stock king5508 03/30/17 09:58:48 AM
#3165   When they post a 10q - it's usually The Ultimate Choice 03/30/17 05:59:25 AM
#3164   Any Good News Would titi 03/30/17 03:17:37 AM
#3163   A great day for News - SOUL The Ultimate Choice 03/29/17 07:37:17 AM
#3162   Staying strong at EOM in the 3's! Go SOUL!!! The Ultimate Choice 03/28/17 04:07:56 PM
#3161   Still waiting on a 10q - SOUL Still A SOULMAN!!! The Ultimate Choice 03/28/17 07:57:17 AM
#3160   The increase in the authorized was back in Sebastian Jude 03/25/17 03:25:06 PM
#3159   The Authorized Shares: titi 03/22/17 11:43:33 PM
#3158   What is the AS trglaa 03/22/17 04:20:08 PM
#3157   When was the OS increase trglaa 03/22/17 03:43:43 PM
#3156   I Bought a Little More titi 03/21/17 11:04:29 AM
#3155   SOULSUVIUS so many positives this co. Has amazing Lizzybird 03/18/17 03:14:34 PM
#3154   Downloaded timelessgems on the playstore by soul int. Lizzybird 03/16/17 08:28:40 PM
#3153   A 10q would be nice - SOUL The Ultimate Choice 03/15/17 09:41:32 AM
#3152   Back down to .0001 - Cmon SOUL The Ultimate Choice 03/14/17 10:40:44 AM
#3151   That is correct The Ultimate Choice 03/13/17 07:38:43 AM
#3150   'Lizzybird' titi 03/13/17 01:58:27 AM