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Soul and Vibe Interactive Inc. (SOUL)

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Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.

Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.

Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.

The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.

Soul and Vibe Interactive Inc.

1660 South Hwy 100
Suite 500
St. Louis Park, MN 55416

Toll Free: 1-888-399-3757
Email: [email protected]

What's the meaning behind our name?

Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.

The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).

The more engaging and compelling the play mechanic, the more robust, personable, and memorable the play experience, and the more likely consumers and press will talk about the game.

Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.

Buzz is measured more by traffic volume on social networks, tweets, and hobbyist sites/forums than: Impressions left by ads in magazines consumers aren't reading, banner ads users aren't "clicking-through" on websites, and television commercials the populace skips thanks to DVR.

Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.
 

CEO, President

 
Peter Anthony

Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).

Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).

Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.

Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.

As an adjunct faculty member representing the Video and Computer Games Industry, Tony instructs "The Business of Video Games" and "The Art, Culture, and Economics of Video Games" at the Institute of Production and Recording (IPR) in Minneapolis/St. Paul.

Gaming Industry Statistics

PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software, topped $56 billion in 2010. This revenue represents:

Games Industry revenue is projected to reach $82 billion by the year 2015, according to PwC.
Sales revenues are receiving increased contributions from digital downloads, game content subscription services, social network games, and "App" sales, as opposed to strictly retail sales.
In 2010, sales of game downloads, game "Apps," and various games played over social networks, earned approximately $15.6 billion in revenue.
  • More than 2X the size of the music industry.
    Almost 1/4 more than what is earned by the global magazine business.
    Nearly 3/5 the size of the entire film industry (including Blu-Ray and DVD sales and box-office receipts).

"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."

- The Entertainment Software Association (ESA)

The world's largest gaming market is North America. American consumers are projected to spend $14.1B on games in '12.

Consoles dominate in Britain (the fifth largest gaming market) and are very strong across Europe. In Germany, and many other European countries, computer gaming is dominant.
Computer games, especially those played online, dominate in China and Korea. China is the second largest gaming market in the world, and the fastest growing. South Korea is fourth.
The launch of the Wii (2006) and Xbox 360 Kinect (2010) targeted female, family (specifically "under 12"), and "new adopter" or "mature" players. This broadened the gaming demographic.
  • The average age of game players in the U.S. is 37.
    42% of the U.S. gaming audience is female.
    72% of U.S. households play games (mobile, console, or computer).
    1 in 3 adults over 50 play games.

 

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#3014   I can taste it! So sweet! The Ultimate Choice 01/16/17 05:07:29 PM
#3013   Hopefully something this week or next eheiser 01/16/17 01:11:15 PM
#3012   New day! New Week! I'm a SOUL man!!! The Ultimate Choice 01/16/17 06:39:46 AM
#3011   It's the one with Nicole Cober from Esquire The Ultimate Choice 01/15/17 09:27:50 PM
#3010   What radio show ? When was this ? Thanks eheiser 01/15/17 08:50:16 PM
#3009   True. SOUL will run soon! The Prophetic One 01/15/17 02:12:18 PM
#3008   I see your point but Baby steps and The Ultimate Choice 01/15/17 02:02:10 PM
#3007   No offense, I like this stock at these The Prophetic One 01/15/17 01:49:34 PM
#3006   Agree! They released a PR that they have The Ultimate Choice 01/15/17 01:38:37 PM
#3005   The note being fully converted. A pump eheiser 01/15/17 11:39:24 AM
#3004   what news? the 2B A/S was the death MakinBank 01/15/17 11:33:49 AM
#3003   what are you saying?? if you knew anything MakinBank 01/15/17 11:32:13 AM
#3002   I'm banking on some news and the 10-q eheiser 01/15/17 09:14:26 AM
#3001   Because they know more about the equation then The Ultimate Choice 01/15/17 12:14:44 AM
#3000   CEO owns the voting rights with controlling interest. The Prophetic One 01/14/17 11:16:22 PM
#2999   why and how [in the world] did this MakinBank 01/14/17 11:02:03 PM
#2998   This week or next. Company needs money ! eheiser 01/14/17 10:25:31 PM
#2997   News coming soon The Ultimate Choice 01/14/17 09:28:20 PM
#2996   When's the pump ? The day of the eheiser 01/14/17 10:34:12 AM
#2995   More capital and less debt! We just need The Ultimate Choice 01/13/17 03:05:28 PM
#2994   That's over a week old. The Prophetic One 01/13/17 09:32:40 AM
#2993   Just saw this come through: "To amend gastric 01/13/17 09:19:10 AM
#2992   It's a new day! Cmon SOUL!!! I'm a The Ultimate Choice 01/13/17 06:25:18 AM
#2991   With the right news , it could happen ! eheiser 01/12/17 01:08:30 PM
#2990   I'm hoping more than a 900% increase - The Ultimate Choice 01/12/17 12:55:32 PM
#2989   The A/S increase shows no intent to RS. eheiser 01/12/17 12:37:11 PM
#2988   Sure hope so! Can't wait!!! The Ultimate Choice 01/12/17 12:30:03 PM
#2987   10-q on its way with news as well ! eheiser 01/12/17 11:30:05 AM
#2986   Time to start drumming up interest again ! eheiser 01/12/17 08:36:06 AM
#2985   If lovin' SOUL is wrong, I don't wanna The Ultimate Choice 01/12/17 07:31:56 AM
#2984   Cmon SOUL - I'm a SOUL man!!!! The Ultimate Choice 01/12/17 06:27:56 AM
#2983   Hopefully soon !!! :-) eheiser 01/11/17 10:54:22 AM
#2982   I have been holding on since June. The Ultimate Choice 01/11/17 10:43:47 AM
#2981   I'm waiting at least six months. I've eheiser 01/11/17 10:13:56 AM
#2980   Agree - Hope it's sooner than later! The Ultimate Choice 01/11/17 10:07:21 AM
#2979   Exactly ! My point is , the eheiser 01/11/17 09:45:03 AM
#2978   To show that the company is eliminating debt The Ultimate Choice 01/11/17 09:42:32 AM
#2977   Why would he put out that PR on eheiser 01/11/17 08:55:01 AM
#2976   It's a new day!!!! Cmon SOUL!!! The Ultimate Choice 01/11/17 06:31:16 AM
#2975   That'd be so awesome The Ultimate Choice 01/10/17 10:53:41 PM
#2974   Let's release a PR covering Casino Place and eheiser 01/10/17 12:44:51 PM
#2973   .0003! Let's reach for .0005! The Ultimate Choice 01/10/17 12:43:48 PM
#2972   I requested him today. I'll try to eheiser 01/09/17 10:43:43 PM
#2971   He's on LinkedIn The Ultimate Choice 01/09/17 10:42:03 PM
#2970   Anyone have the email for Peter Chiodo ? eheiser 01/09/17 09:14:53 PM
#2969   I think so too. There are a eheiser 01/09/17 09:12:31 PM
#2968   This is going to be a big win!!! The Ultimate Choice 01/09/17 09:10:12 PM
#2967   Butcoin lmao .... Bitcoin * eheiser 01/09/17 02:48:13 PM
#2966   Casino Place confirmation will be huge. A VR eheiser 01/09/17 02:47:26 PM
#2965   Almost loaded .0002's yesterday but wanted to wait The Prophetic One 01/09/17 02:44:44 PM
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