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Soul and Vibe Interactive Inc. (SOUL)

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Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.

Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.

Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.

The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.

Soul and Vibe Interactive Inc.

1660 South Hwy 100
Suite 500
St. Louis Park, MN 55416

Toll Free: 1-888-399-3757

What's the meaning behind our name?

Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.

The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).

The more engaging and compelling the play mechanic, the more robust, personable, and memorable the play experience, and the more likely consumers and press will talk about the game.

Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.

Buzz is measured more by traffic volume on social networks, tweets, and hobbyist sites/forums than: Impressions left by ads in magazines consumers aren't reading, banner ads users aren't "clicking-through" on websites, and television commercials the populace skips thanks to DVR.

Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.

CEO, President

Peter Anthony

Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).

Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).

Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.

Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.

As an adjunct faculty member representing the Video and Computer Games Industry, Tony instructs "The Business of Video Games" and "The Art, Culture, and Economics of Video Games" at the Institute of Production and Recording (IPR) in Minneapolis/St. Paul.

Gaming Industry Statistics

PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software, topped $56 billion in 2010. This revenue represents:

Games Industry revenue is projected to reach $82 billion by the year 2015, according to PwC.
Sales revenues are receiving increased contributions from digital downloads, game content subscription services, social network games, and "App" sales, as opposed to strictly retail sales.
In 2010, sales of game downloads, game "Apps," and various games played over social networks, earned approximately $15.6 billion in revenue.
  • More than 2X the size of the music industry.
    Almost 1/4 more than what is earned by the global magazine business.
    Nearly 3/5 the size of the entire film industry (including Blu-Ray and DVD sales and box-office receipts).

"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."

- The Entertainment Software Association (ESA)

The world's largest gaming market is North America. American consumers are projected to spend $14.1B on games in '12.

Consoles dominate in Britain (the fifth largest gaming market) and are very strong across Europe. In Germany, and many other European countries, computer gaming is dominant.
Computer games, especially those played online, dominate in China and Korea. China is the second largest gaming market in the world, and the fastest growing. South Korea is fourth.
The launch of the Wii (2006) and Xbox 360 Kinect (2010) targeted female, family (specifically "under 12"), and "new adopter" or "mature" players. This broadened the gaming demographic.
  • The average age of game players in the U.S. is 37.
    42% of the U.S. gaming audience is female.
    72% of U.S. households play games (mobile, console, or computer).
    1 in 3 adults over 50 play games.


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Current Price
Bid Ask Day's Range
SOUL News: Quarterly Report (10-q) 05/16/2016 04:34:21 PM
#2035   Breaking 0.0005 will send it to a run. headnorthw 10/07/16 02:04:15 AM
#2034   Trying to going up, but lacking buy volumes. headnorthw 10/07/16 02:02:35 AM
#2033   Got damn! The Notes will never end lol. Big Poppa Pump 10/01/16 03:12:03 PM
#2032   Another hundred thousand in notes trglaa 09/30/16 07:53:33 PM
#2031   I'm only speculate on market manipulation only, not headnorthw 09/29/16 03:28:48 PM
#2030   When it hits this level, it stops trading. curemi1978 09/29/16 08:30:00 AM
#2029   It's either going down to 0.0001 or start headnorthw 09/28/16 02:48:42 AM
#2028   It's about manipulation time. headnorthw 09/28/16 02:47:02 AM
#2027   Don't fall for it! Look at the history!!! curemi1978 09/27/16 01:23:39 PM
#2026   Alright doesn't look too bad thanks Arnold25764 09/27/16 09:33:03 AM
#2025   Shareholder's Deficit ozzz 09/27/16 06:17:02 AM
#2024   Got this on watch. How many notes due? Arnold25764 09/26/16 10:33:56 AM
#2023   Arnold I know you've been in some .000X Big Poppa Pump 09/26/16 01:34:49 AM
#2022   I understand, thanks for the warning. Feel headnorthw 09/23/16 05:47:35 AM
#2021   Sorry to burst your bubble, but there will curemi1978 09/22/16 03:23:48 PM
#2020   It has been held steady between 0.0003 and headnorthw 09/22/16 02:07:22 AM
#2019   This is due for a nice rebound. headnorthw 09/22/16 02:02:53 AM
#2018   Breaking 0.0005 would send this one into a headnorthw 09/22/16 01:59:50 AM
#2017   Got in the other day for speculative play headnorthw 09/22/16 01:50:06 AM
#2016   I made 10k today with plug power. And King_Royal 09/20/16 03:30:32 PM
#2015   Tony was seen with a bag of muffins. King_Royal 09/20/16 03:25:26 PM
#2014   That's exactly what I mean. I don't curemi1978 09/19/16 09:47:47 AM
#2013   $SOUL .0004 Should start to move up from Paper or Plastic 09/19/16 09:02:49 AM
#2012   Is it legal that Tony is shorting his King_Royal 09/19/16 07:12:26 AM
#2011   How is this legal? It's clearly a curemi1978 09/18/16 08:14:42 PM
#2010   Tony, you are the hero of all the King_Royal 09/17/16 07:40:31 AM
#2009   could fast pop up... after 0006 break SOUL l2 hunter 09/16/16 01:49:59 PM
#2008   Only 4 mil there at 5's ~ Looks huka 09/16/16 10:49:58 AM
#2007   Maybe eod next buying? l2 hunter 09/16/16 10:41:17 AM
#2006   The 5's will drop in the same fashion huka 09/16/16 10:15:08 AM
#2005   SOUL awesome eod buys yesterday. After 0006 breakout l2 hunter 09/16/16 08:18:16 AM
#2004   $SOUL .0005 Nice close .00+ Coming soon imo. Paper or Plastic 09/15/16 10:11:02 PM
#2003   ,,,,,,,BULLCHIT MANIPULATION HERE....EVERY SINGLE DAY! Pure_Greatness 09/15/16 04:11:12 PM
#2002   .0004 buys Rainer 09/15/16 03:46:07 PM
#2001   SOUL bounce ticket... time coming... tic toc.... l2 hunter 09/15/16 02:32:46 PM
#2000   SOUL will have it's day huka 09/15/16 10:29:33 AM
#1999   $SOUL .0003 x .0004 Going to be nice Paper or Plastic 09/14/16 03:17:05 PM
#1998   BTW: Do not try to buy cheapies. Because: King_Royal 09/14/16 10:46:05 AM
#1997   And that is exactly what people have to King_Royal 09/14/16 10:44:20 AM
#1996   Obvious. All you have to do is look EmptyBones 09/14/16 10:38:57 AM
#1995   Blathering about small float, etc. has no meaning. King_Royal 09/14/16 10:34:20 AM
#1994   Embarrassing. From all the pinky, stinky ceo, Tony King_Royal 09/14/16 10:30:49 AM
#1993   20 cent traded.... King_Royal 09/14/16 10:29:37 AM
#1992   SOUL still no threes .. huka 09/13/16 04:23:09 PM
#1991   R.I.P. King_Royal 09/13/16 10:40:59 AM
#1990   .0004 ask stackers you are only gonna push koolmc 09/13/16 09:47:57 AM
#1989   Watch the history both here and in their curemi1978 09/12/16 10:37:36 PM
#1988   SOUL Had a buy order all day for huka 09/12/16 04:39:08 PM
#1987   true retail is just not the problem here koolmc 09/12/16 03:28:08 PM
#1986   More than just retail. Company needs to throw mattypsays 09/12/16 03:24:49 PM