SureTrader
Interactive Brokers Advertisement
Home > Boards > US OTC > Internet - E-Commerce >

Soul and Vibe Interactive Inc. (SOUL)

SOUL RSS Feed
Add SOUL Price Alert      Hide Sticky   Hide Intro
Moderator:
Search This Board: 
Last Post: 11/17/2017 10:50:08 AM - Followers: 101 - Board type: Free - Posts Today: 0



Soul and Vibe on twitterSoul and Vibe on facebookSoul and Vibe on LinkedInSoul and Vibe on PinterestSoul and Vibe on YouTube


Soul and Vibe Interactive Inc. (SOUL) is a publisher of games and game-related content for consoles, mobile devices, and personal computers. The company specializes in creating original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Notably, Soul and Vibe is the only company with the right to license General Mills brands for video game applications.

Leveraging partnerships with software developers around the world, Soul and Vibe transforms unique concepts into engaging and affordable entertainment experiences. The game publisher has established game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony.

Soul and Vibe stands out from the crowd by breaking through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Making games as fun to talk about as they are to play is a key focus of the company. The more personable and memorable the play experience, the more likely consumers and press will talk about the game and its publisher.

The burgeoning game industry spans across diverse demographics and offers wide-ranging opportunities for profit and growth. Consumer spending on console, mobile, and personal computer game software exceeded $56 billion in 2010 and is projected to reach $82 billion by 2015. This revenue represents more than 2x the size of the music industry and nearly 3/5th the size of the entire film industry.

Soul and Vibe Interactive Inc.

1660 South Hwy 100
Suite 500
St. Louis Park, MN 55416

Toll Free: 1-888-399-3757
Email: info@SoulandVibe.com

What's the meaning behind our name?

Soul. The gaming media states, "Games either do, or do not, have a soul." Soul is akin to personality. It is the thing that makes it stand out.

The perception of soul in a game is directly tied to the fun-factor of its core play mechanic (what you do as a user while playing).

The more engaging and compelling the play mechanic, the more robust, personable, and memorable the play experience, and the more likely consumers and press will talk about the game.

Vibe. The ways in which players hear and talk about games has changed, significantly, in recent years. Consumers have an internal information filter that is becoming more refined by the day.

Buzz is measured more by traffic volume on social networks, tweets, and hobbyist sites/forums than: Impressions left by ads in magazines consumers aren't reading, banner ads users aren't "clicking-through" on websites, and television commercials the populace skips thanks to DVR.

Soul and Vibe breaks through marketplace clutter and noise via direct-to-consumer tactics that reverberate from the core player to the mainstream gaming audience. Soul and Vibe makes games as fun to talk about, as they are to play.
 

CEO, President

 
Peter Anthony

Peter Anthony Chiodo ("Tony") is the CEO and President of Soul and Vibe Interactive Inc. He has 22 years experience in the video and computer games industry as an award-winning Director of Product Development and Producer. Tony has launched 200+ video and computer games over the course of his career. He holds an MBA from the University of Utah's David Eccles School of Business (1998).

Tony has extensive experience leading software production teams, worldwide, in the development of engine technologies and games for consoles and personal computers. He created and implemented a development process that resulted in the release of 100+ frontline and "casual" games over 4 years. He has managed an internal development studio (35+ engineers, artists, and designers), has directed 30+ externally contracted development teams located all over the world, and oversaw a production management department (seven persons). Tony produced/co-designed the critically acclaimed Stoked: Big Air snowboarding series (Xbox 360) and the million-unit selling title, Summer Sports: Paradise Island (Wii).

Products developed by the internal studio Tony managed secured a capital raise of $12m+ (the second largest raise in the interactive industry for 2006). An investment-equity position was also struck with In-Q-Tel, a VC associated with the "lettered agencies" of the United States' Federal Government. Tony has produced "serious games" training tools for the United States Marine Corps ("USMC") and the Defense Advanced Research Projects Agency ("DARPA.") Tony has served as a consultant to SiMCare Health and Vital Sims, Minnesota-based software companies that develop "serious games" for health care providers. Specifically, these simulations help physicians and nurses provide care to patients who suffer from chronic disease.

Tony has built relationships and negotiated agreements with: Independent software developers, licensing agents, Olympic champions, professional athletes and sports leagues, localization partners, and toy companies. He has presented proposals to the likes of Steven Spielberg and Mark Hamill for potential interactive products based on their own intellectual properties.

As an adjunct faculty member representing the Video and Computer Games Industry, Tony instructs "The Business of Video Games" and "The Art, Culture, and Economics of Video Games" at the Institute of Production and Recording (IPR) in Minneapolis/St. Paul.

Gaming Industry Statistics

PricewaterhouseCoopers ("PwC") reports consumer spending on console, mobile, and personal computer game software, topped $56 billion in 2010. This revenue represents:

Games Industry revenue is projected to reach $82 billion by the year 2015, according to PwC.
Sales revenues are receiving increased contributions from digital downloads, game content subscription services, social network games, and "App" sales, as opposed to strictly retail sales.
In 2010, sales of game downloads, game "Apps," and various games played over social networks, earned approximately $15.6 billion in revenue.
  • More than 2X the size of the music industry.
    Almost 1/4 more than what is earned by the global magazine business.
    Nearly 3/5 the size of the entire film industry (including Blu-Ray and DVD sales and box-office receipts).

"The stereotypical image of the gamer - teenaged, male and probably rather nerdy - is no longer accurate, if it ever was."

- The Entertainment Software Association (ESA)

The world's largest gaming market is North America. American consumers are projected to spend $14.1B on games in '12.

Consoles dominate in Britain (the fifth largest gaming market) and are very strong across Europe. In Germany, and many other European countries, computer gaming is dominant.
Computer games, especially those played online, dominate in China and Korea. China is the second largest gaming market in the world, and the fastest growing. South Korea is fourth.
The launch of the Wii (2006) and Xbox 360 Kinect (2010) targeted female, family (specifically "under 12"), and "new adopter" or "mature" players. This broadened the gaming demographic.
  • The average age of game players in the U.S. is 37.
    42% of the U.S. gaming audience is female.
    72% of U.S. households play games (mobile, console, or computer).
    1 in 3 adults over 50 play games.

 

SureTrader
Interactive Brokers Advertisement
SOUL
Current Price
Volume:
Bid Ask Day's Range
  • 1D
  • 1M
  • 2M
  • 3M
  • 6M
  • 1Y
  • 2Y
  • 3Y
  • 5Y
PostSubject
#3299   That's cool trglaa 11/17/17 10:50:08 AM
#3298   As do I. I like their on-site store, too. Sebastian Jude 11/16/17 06:25:17 PM
#3297   I like what they doing with the website trglaa 11/16/17 03:30:48 PM
#3296   Good luck, friend The Ultimate Choice 11/10/17 09:10:31 AM
#3295   Nice guess! Ive been in this for 2 years BoNuS84 11/10/17 08:53:53 AM
#3294   You're correct that this ticker has had reversed The Ultimate Choice 11/10/17 08:35:02 AM
#3293   No, that was after a RS that it BoNuS84 11/10/17 06:04:24 AM
#3292   Agree Titi The Ultimate Choice 11/06/17 07:03:17 PM
#3291   We need a little good titi 11/06/17 03:40:34 PM
#3290   Buy 4 mill - it's due - it The Ultimate Choice 10/26/17 03:54:18 PM
#3289   Give me a reason to buy 8 million joma 10/26/17 02:46:03 PM
#3288   Anybody know what this share structure is here joma 10/25/17 02:49:30 PM
#3287   I see the bid grew by 100 million trglaa 10/18/17 12:33:28 PM
#3286   Thanks. I did not know that. Sebastian Jude 10/16/17 07:26:21 PM
#3285   It's a slang term that means up and The Ultimate Choice 10/16/17 02:26:28 PM
#3284   What do you mean by pin action? I Sebastian Jude 10/16/17 11:28:25 AM
#3283   We will probably see more pin action in The Ultimate Choice 10/12/17 08:56:38 AM
#3282   I wish somebody would go ahead and sell trglaa 10/10/17 12:22:35 PM
#3281   I see the bid is growing a little bit trglaa 10/09/17 12:52:39 PM
#3280   There is no indication of a new CEO; Sebastian Jude 10/07/17 01:58:17 PM
#3279   New CEO - New direction - rumor of The Ultimate Choice 10/07/17 08:48:08 AM
#3278   Looks like there has been an uptick in Sebastian Jude 10/06/17 11:45:00 AM
#3277   10q The Ultimate Choice 10/05/17 09:49:24 AM
#3276   Help me what the catalyst we looking for Evandean1 10/05/17 09:33:24 AM
#3275   waking up Dahmer 10/05/17 12:20:32 AM
#3274   "USUALLY" GhostInTheMatrix 10/04/17 04:30:43 PM
#3273   When this thing runs,it usually runs by One The Ultimate Choice 10/04/17 04:03:11 PM
#3272   When the NEWS comes titi 10/04/17 03:30:16 PM
#3271   not paying anything more than .0002 for this! GhostInTheMatrix 10/04/17 03:28:09 PM
#3270   All right now time to drop some news trglaa 10/04/17 02:06:22 PM
#3269   SOUL .0003 going $treet Trader 10/04/17 10:57:06 AM
#3268   SOUL .0003 bitcoin connection > $treet Trader 10/04/17 10:04:52 AM
#3267   I'm a SOULman!!!! SOUL$$$$ The Ultimate Choice 10/03/17 04:05:31 PM
#3266   Come on somebody give me some more triple 2 trglaa 10/03/17 03:48:07 PM
#3265   105 million bid support..The news is on it's shardy0 10/03/17 02:40:59 PM
#3264   $SOUL .0002 huge bids in, .0003 will be $Steevo$ 10/03/17 02:38:32 PM
#3263   Nice volume today trglaa 10/03/17 11:05:03 AM
#3262   It held at .003 for a day - The Ultimate Choice 09/19/17 10:32:00 AM
#3261   We might try to go up this week trglaa 09/18/17 02:35:21 PM
#3260   Let's Go SOUL - we need news!!! The Ultimate Choice 09/18/17 08:56:46 AM
#3259   Would be awesome - I have a few The Ultimate Choice 09/16/17 07:20:22 AM
#3258   It's going to go soon. show_me_money 09/15/17 09:56:49 PM
#3257   There's been pin action for months from .0001 The Ultimate Choice 09/15/17 09:55:24 PM
#3256   Anything up here? show_me_money 09/15/17 04:14:15 PM
#3255   We Just Need Some titi 09/07/17 10:16:58 AM
#3254   why such small volume? This should be Dapper10 09/05/17 01:31:57 PM
#3253   We need a Catalyst to increase this ticker The Ultimate Choice 09/05/17 07:13:40 AM
#3252   Hopefully we should start moving up this week trglaa 09/05/17 01:55:25 AM
#3251   Someone is loading up on the threes trglaa 09/01/17 03:01:17 PM
#3250   It's in the 3's - we need some The Ultimate Choice 08/28/17 02:20:29 PM
PostSubject