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Last Post: 5/27/2017 2:55:11 PM - Followers: 301 - Board type: Free - Posts Today: 3



Good Gaming, Inc.





 
https://www.good-gaming.com/



 
                                                   
Good Gaming owners:

GMER: 42%

CMGO: 58%

(per CEO)

 





4/24/17 update:

For a supposed 'scam company', Good Gaming has been diligently working on improvements to their site. New landing pages are being created and refined that will advertise their subscription model and menu system which will incorporate several new items including their multiplier system making it more accessable to both non members and members (members will receive a 50% discount when purchasing off of the menu). 

Also a new opening page is being created for their Minecraft server that is being constructed by a Hollywood level organization which according to Glenn will be a hit out of the park so to speak. Of the 43K-45K Minecraft servers operating in the country, Good Gaming initally was around 5K in their ranking, currently they've moved up to #23. There are also an approx. 300-400 players continually on the servers around the clock. That's a substantial increase considering GG started with only 1 server and now currrently employs 3 of them. Their goal is to have over 1000 concurrent players on servers before summer's end. Once again let's keep in mind with no advertising Minecraft is already producing meaningful revenue for the company in it's very earliest stages. 

Sunday's Qwent tourny had 250 sign ups and there is a considerable increase in desire by players for the continuation of Qwent tournament games in the future. GG's introduction into Asia is going on it's 3rd week and is going extremely well in demonstrating steady growth for that sector. Management is remaining optomistic they'll see membership growth breach 20,000 by mid May. New memberships are increasing expotentially by 3000-3500 per month and management is hopeful to see that continued increase in the months moving forward. 

Another area of focus that I will address has been on Search Engine Optimisation (SEO) for internet searching. In other words when an individual for example types in Hearthstone they will see Good Gaming appear near the top of their search. Everything I've detailed in this post indicates that Good Gaming continues to put steps forward to increase their visibility, develop a buzz in the gaming community and offer services that no other operation can compete with. 


 

WHY GOOD GAMING?

As Gamers, we all have that dream of playing video games and getting paid to do so, right? Well here at Good-Gaming.com we want to give you that chance, to fulfill that dream. So refine your skill, awaken your untapped potential, and cross the bridge into the realm of professional eSports.

Our Vision!

Much like traditional sports fans are passionate about their favorite sports, gamers are just as passionate about eSports for their favorite games. Wouldn't it be nice to have a venue where we can bring all our groups together, cheer together, and interact no matter where we live? THAT… is our vision at Good Gaming.

Tournaments

Tournaments are the beating heart of eSports, no matter the game or platform. At Good Gaming we will be hosting tournaments for amatuer eSports players. As always there will be various cash, merchandise, and other prizes given away at the end of each tournament. So be the first of many amateur gamers to cross into the world of competitive eSports. Are you ready?

Words from the Pros

Here at Good Gaming we take pride in choosing the best of the best. Whatever competitive game you play or platform you play it on, let our contributors break down gameplay and actually show you the REAL secret of becoming a better player. Good Gaming provides Veterans with the platform to teach the next pros. Our video and written guides provide a multitude of ways to learn from the best.

The staff and contributors at Good-Gaming want to help you succeed. The best part is that once you've reached the highest accolades of your level of gaming skill, we also give you the opportunity to make it a career. We will work diligently to facilitate your ascension to the highest social circles and by extension, introduce you to world champions so your education may continue. Perhaps one day you may walk in their shoes. We want to be your proverbial fast track to the top. We will be your path to fame, glory, and success!

 







 

Good Gaming Announces Plans to Monetize its Social Network; Announces Record Signups and Plans to Expand to Additional Titles and Publishers; Engages Bankers to Enhance Shareholder Value and Recap the Company

 

Good Gaming Announces Plans to Monetize its Social Network; Announces Record Signups and Plans to Expand to Additional Titles and Publishers; Engages Bankers to Enhance Shareholder Value and Recap the Company

CHICAGO, IL / ACCESSWIRE / March 2, 2017 / Good Gaming, Inc. and CMG Holdings Group, Inc. (OTC PINK: GMER and OTC PINK: CMGO): Good Gaming, Inc., owner and operator of the world's most scalable eSports tournament platform and social network for gamers, today announces its plans to monetize its site effective May 1st, 2017. As part of its plans to cross the chasm into revenue generation, the Company will implement a freemium model, whereby free members - whose numbers have jumped from zero to over 12,500 in just one year - will be offered monthly subscription plans that will give them various levels of access to the Company's cash tournaments, premium content, and other modules. Free members will be granted limited access to low pot tournaments each month and will be required to view video and banner advertising while they access the GG site. Paid members will not have to view any advertisements except during sponsored tournaments. Subscription plans will be available with tiered levels of service and discounts given to members that prepay in advance. Additionally, the Company is creating an a la carte menu that will allow members of all classes to purchase goods and services to multiply their winnings in tournaments, increase the amount of proprietary content they can view, enter raffles for prizes, and acquire equipment that will improve their chances at success in eSports. GG's proprietary Mercenary System will be integrated into the site so that members may purchase, buy, and sell goods and services attached to their accounts. With signups to the GG site increasing significantly in 2017, management believes the time is coming to flip GG's model from brand awareness to revenue generation.

Tournament Commentary

Based on guidance from GG's Board, in 4Q16, the Company substantially raised the size of its tournament jackpots and increased the frequency of tournaments to three per week. Besides building significant brand awareness and credibility, these events gave management invaluable information regarding subscriber acquisition costs. The data from these events clearly demonstrate that jackpots for tournaments greater than $250 - $500 do not provide adequate returns to the Company. As such, management decided to increase the frequency of tournaments, while trimming payouts to $500 or less, which management believed would drive increased traffic to the site. With these moves and the addition of Hearthstone Cup Tournament (HCT) points, which were approved only one month ago by Blizzard, GG has witnessed a dramatic increase in its unique visitors, quality of traffic, and signups to its social network. Blizzard is now endorsing GG through its social media channels and is opening the Company up to its vast audience of players, which has dramatically increased traffic to GG's site. To this end, in February alone, GG increased its membership count by roughly 20%, which was the greatest monthly performance in the Company's history. HCT points will be awarded to competitors, along with smaller cash pots throughout 2017, providing GG an opportunity to take its membership base and brand awareness to the next level. The Company is applying to Blizzard to increase its authorization to offer HCT point tournaments from 16 events per month to 24 - 32 events per month - which management expects will further increase traffic to the GG site.

Operational Update

On the operational front, the Company has implemented an aggressive 60 - 90 day plan to take its business to the next level. GG has engaged ViaOne Services, LLC to implement search engine optimization (SEO) and pay-per-click advertising (PPC) to expand its awareness on the Web, drive traffic, and improve the quality of traffic delivered to its site. The Company is also engaging ViaOne for back office support, financial controls, and other support services, which positions GG to become a substantially improved reporting entity. Regarding the GG website, the Company recently reskinned it to make it more attractive to gamers and improve conversions of unique visitors to members. Further enhancements are planned, which will implement next-gen coding and make the site more interactive and easier to navigate.

Micro-Transactions

With regard to micro-transactions and the Company's planned proprietary Mercenary System, GG is implementing a micro-transaction marketplace for its Minecraft server to generate revenues from its existing base of players, which typically spend $5 - $10 per month on goods and services. The Minecraft server is now ranked #32 out of 164,157 servers worldwide, and is being expanded in capacity by 200% to further drive stickiness and traffic. Management believes that Minecraft in its own right can become an anchor of the entire business, as some of the top operators in the world have tens of thousands of concurrent sessions at any given time. Looking ahead, GG intends to begin hosting Minecraft tournaments, a new paradigm for that title that currently has no market leader. When expanded, Minecraft is expected to further drive the business and accelerating signups to the social network.

Exploring New Titles for Events

Elsewhere, more games are under consideration to further expand play options for GG's membership base. Further, the Company is exploring launching tournaments for titles from publishers other than Blizzard, including Valve's CS.GO, Riot Games' League of Legends, Take2Interactive's NBA2K, Electronic Arts' sports titles, Cd Projekt Red's Gwent, and RocketLeague by Psyonix, which should add substantial new audiences to its social network community and help push GG's model viral. Altogether, the Company continues to improve its social network in order to maintain its market leadership in eSports tournaments and gamer social networking.

Strategic Discussions with Native Tribes

GG also is pleased to announce that the Company is in strategic discussions with numerous Native American Tribes, including a tribe with dozens of cafes and casinos worldwide. The Company is pursuing a B2B model with these entities to supplement its existing B2C strategy. Management envisions that these tribes will implement global eSports tournaments that will culminate in LAN-based finals at real world properties. Additionally, these groups may provide sponsorships, investment capital, and enhanced branding for the GG franchise.

Financing and Recapitalization Strategy

With regards to financing, GG's angel investors and their affiliates have been funding the Company's burn since November 2016 to the tune of $75,000 in debentures per month. The investors have the option to to roll their notes into a larger financing round at the same terms as new investors. To this end, GG has engaged a FINRA firm to execute a capital raise using preferred stock. The investment banking firm is mandated to introduce GG to family offices, institutions, and strategic investors. Management expects this process to take approximately three months, culminating in potentially permanent financing that will fully fund GG's business plan.

Separately, as discussed roughly one year ago with investors, now that the Company is entering a new chapter in its evolution and based on discussions with its advisors, GG intends to file for a reverse split that will enhance the Company's attractiveness as an investment opportunity. GG's Board of Directors has approved a 1 - 1000 reverse split, which will equally impact all classes of shares, including series A B C preferred shares and common shares. Management wants to make it clear that, unlike most other OTC stocks, this corporate action is not being done to facilitate a cash grab or massive dilution to shareholders. On the contrary, GG is implementing a recap in order to take its business to the next level, up-list the stock to the OTCQB, and attract long-term investors including family offices and institutions that will not typically invest in sub-penny stocks. It is mandated that all preferred shares will convert into common shares on closing. Upon completion of this corporate action, GG intends to reduce authorized common shares from 2.0BN to 100MM, and to reduce authorized preferred shares from 450MM to 2.0MM. Fully-diluted shares, pre-financing, will approximate 36.5MM with a free trading float of roughly 2.0MM. Debt outstanding after the recap through conversions and/or repurchase will be nil.

Advisory Board Update

With regard to GG's Advisory Board, Kevin Harrington and his consulting firm, KBHJJ, have ceased participation due to their limited time to commit to the Company's advancement. The Company would like to thank Mr. Harrington and KBHJJ for introductions made during their tenure. KBHJJ was not issued any cash or equity for their services. GG is in discussions with a world-renowned inventor and member of the Native American community to join its Advisory Board and invest in the Company. While there are no assurances, GG is excited about this potential appointment who has indicated an interest in introducing the Company to leading tribes across the nation that are looking for a strategic partner in the eSports marketplace.

Summary

Vik Grover, CEO, said, "We have momentum building in our business, as evidenced by our significant growth in members in the past few weeks. We spent the vast majority of 2016 testing, refining, and improving our platform. We can now confidently say we are the owner and operator of the premiere tournament platform for eSports and the only provider of social networking for amateur gamers worldwide, which now number over 250MM up from 205MM one year ago. It is time to take our business to the next level, not only by crossing the chasm into revenue generation, but by taking our equity to a higher level that will be more attractive to a broader range of investors that require a better exchange than the pink sheets. Our monetization strategy should bear fruit for our loyal investors that have waited over a year for us to punch this ticket into the end zone. As I promised in our original investor call one year ago, we would only pursue this corporate action if it was in the best interests of shareholders. All of the existing angel investors, including myself, who funded the Company in early 2016, will suffer the same impact as common shareholders. Shareholder ownership % of the Company will not change as a result of the reverse split and conversions, and there will be no flood of common shares issued to the Street as many OTC Companies do just to keep the lights on. In fact, we expect our angel round investors to extend their lockup on closing of the recap so there should be no confusion or concern from new and existing investors about what is going on here. Once it is completed, the reverse split and recap will open doors for us to build credibility during discussions with new investors, including strategic parties who may sponsor the site, subsidize tournaments, invest in the Company and/or license our platform for worldwide events. The time has come to take GG to its next chapter and achieve our potential."

About Good Gaming

Good Gaming, Inc. is a leading tournament gaming platform and online destination targeting the over 250 million amateur eSports players worldwide that want to compete at the high school or college level. Register now to join the Good Gaming community and make sure to sign up to all the awesome events, including upcoming tournaments offering amazing prize pools: https://www.good-gaming.com.

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PostSubject
#25136  Sticky Note Good Gaming is going to be a replay LouisDesyjr 11/11/15 09:58:35 AM
#47941   That's not good. Means nothing is Jrod301 05/27/17 10:12:15 AM
#47940   Thank you! mrscashflow 05/27/17 12:51:49 AM
#47939   Per Vik - management has not changed all MOGREEN 05/26/17 10:29:06 PM
#47938   I agree with you there. Homebrew 05/26/17 09:23:33 PM
#47937   You should research toxic financing. That along MLang23322 05/26/17 09:22:34 PM
#47936   No, The daily volume has NOTHING to do Homebrew 05/26/17 09:18:23 PM
#47935   That meaningless is driving down the value of MLang23322 05/26/17 09:16:36 PM
#47934   That's not short "interest". That's Meaningless MM intra-day Homebrew 05/26/17 09:14:36 PM
#47933   Here ya go you can look up the MLang23322 05/26/17 09:13:01 PM
#47932   Well! Been watching this one crumble welloff 05/26/17 05:21:27 PM
#47930   How many times have u talked with Vik poincianamike 05/26/17 03:57:46 PM
#47929   he is desperate. guess in anticipation of getting bwrbad 05/26/17 03:30:56 PM
#47928   Vik making lots of comments on Linkedin, not Pic 05/26/17 11:06:07 AM
#47927   LOLOL...Speaking of "Click-Bait" nonsense websites.... Homebrew 05/26/17 10:54:06 AM
#47926   ~Nonsense. Greedy G 05/26/17 10:39:28 AM
#47925   From LinkedIn MOGREEN 05/26/17 09:52:58 AM
#47924   From Linkedin MOGREEN 05/26/17 09:46:07 AM
#47923   I bought CMGO back 6 years ago and poincianamike 05/26/17 09:08:36 AM
#47921   I agree, sounds like the exact reason for Pic 05/26/17 07:51:35 AM
#47920   Yes, I would like expect to see GG Pic 05/26/17 07:38:05 AM
#47919   Expect to see major site revision after financing Shocktop 05/26/17 06:59:17 AM
#47918   U cannot operate a co. with over 35 poincianamike 05/26/17 06:48:32 AM
#47917   How does shorting a stock at .0001 work?? Homebrew 05/26/17 05:53:03 AM
#47916   Difference between short "Volume" & "Interest" (simplified version) Homebrew 05/26/17 05:40:45 AM
#47915   How can I short GG? It's a Jrod301 05/26/17 05:27:25 AM
#47914   Does everyone now see what is happening? OneBrokeMama 05/25/17 09:41:55 PM
#47913   Another source for short data is http://shortvolume.com. MLang23322 05/25/17 09:19:14 PM
#47912   All I am doing is reading the financials MLang23322 05/25/17 09:09:02 PM
#47910   The source of the numbers is nakedshortreport.com. MLang23322 05/25/17 07:08:39 PM
#47909   Feel the same way. I think Glenn and poincianamike 05/25/17 06:32:40 PM
#47908   ~He or she is suggesting CMG* is shorting Greedy G 05/25/17 06:29:57 PM
#47907   Shorting is nill with no volume. Show me poincianamike 05/25/17 06:24:28 PM
#47906   ~Why would the holding company short something it's Greedy G 05/25/17 06:06:08 PM
#47905   Page 7 of the 14C filing of April MLang23322 05/25/17 05:10:12 PM
#47904   ~Nice 8K ;-) :-D GMER Greedy G 05/25/17 04:15:40 PM
#47903   For now yes, once the RS come Boum-Yeah 05/25/17 03:18:52 PM
#47902   Doesn't get much cheaper then .0001-.0002 Boum. ;-) makingwaves 05/25/17 02:57:20 PM
#47901   Unless one is doing it just to buy cheap Boum-Yeah 05/25/17 02:39:43 PM
#47899   Lol your funny...so everything you say is correct? Diver66 05/25/17 01:11:08 PM
#47895   There are only 2 options one can take makingwaves 05/25/17 12:59:32 PM
#47894   CMGO the holding co. of GMER didn't give poincianamike 05/25/17 12:40:57 PM
#47893   Something stinks trader_ron 05/25/17 12:40:13 PM
#47892   GMER SHAMER bwrbad 05/25/17 12:35:53 PM
#47891   Reality check, Barbara Laken is not a company makingwaves 05/25/17 12:34:42 PM
#47890   Reality check: We have no idea if crossball 05/25/17 12:13:53 PM
#47888   All they did this year was pay Vik. Jrod301 05/25/17 11:59:17 AM
#47887   so you are back on the bandwagon? crossball 05/25/17 11:45:12 AM
#47886   All you can eat at 0.0001 now!!! And just4fun2 05/25/17 11:42:00 AM
#47885   "The financing will go into effect after the Pic 05/25/17 11:40:36 AM
#47884   Good Gaming - Change of voting control of Pic 05/25/17 11:33:16 AM
PostSubject